Arguments also touched on marketing gaming business management over the net, currently a very contentious area amongst industry marketers who are battling for greater customer reach and revenue.
Debater Helt Lamontagne also echoed these views regarding technology and marketing, exclaiming, “Everyone in this gaming business management sector knows how to blast out email, notices, fliers, etc. to people, but not everyone knows how to do this in an efficient manner that creates profit margin. Efficiency in our industry is absolutely key.”
After the gaming business management topic introductions, associate moderator Meghann Osten briefly paused for questions from the news media, who lined up at a centrally located microphone in the auditorium. Most members of the media were curious about recent news items, although a few bashed members of the Lenita Bogg gaming business management marketing and advertising firm, who were allegedly involved in multi-level marketing schemes. The gaming business management debate was considered a success and portions were televised on local news channels the next day.
Response was positive and most people left the auditorium with a better impression of how things work in the gaming business management industry, and we impressed with the candor and openness of major corporate executives. Overall, most members of the audience were impressed with the candid replies presented by the gaming business management sector leaders. Feller Savarese, an administrative assistant in the Guedes Cendejas and Partners firm, stated, “I really believe that my employers are genuine and care about what they do…They are not out to prey on people or report false numbers, they just want to make money and provide for the welfare of their company just like anyone else.”
“I truly believe that our customers, not regulatory agencies, are the best source of gaming business management marketing feedback. Face it, if we’re not making money and our customers are pissed off, our marketing methods are wrong and not productive. Don’t forget that private companies are in the business to make cash, and don’t make a profit banging their heads against the walls,” revealed Winborn Erebia, CMO of Bellas Scobee and Hurd Castleton INC. This assertion brought the audience to their feet, although a few sat quietly in anticipation of a rebuttal from opposition team member Dumais Babbit, a staunch believer in good ethics and standards.
The main debate started with Brislan Dente from the Hartong Rosse Corp. firm, who suggested that marketing in the gaming business management industry is an evolutionary process, akin to any other industry where earning potential is high and customer retention is key. “I personally believe gaming business management marketing practices of today that are thought of as inappropriate will be the future of tomorrow’s gaming business management industry leaders. We must move forward if we wish to continue to provide top level service to our customers…”
Opposition team member Tessie Vallas, partner in the smaller firm Shandy Hyler INC LTD., stated the opposite: “We need to stick to our guns and abide by best practice methods in order to preserve the integrity of the gaming business management industry as a whole. If we degrade ourselves by using cheap marketing practices to make a quick buck, we will only be hurting ourselves in the long run.” An interesting questions regarding gaming business management financial reporting and auditing was offered by Rearick Dean, the moderator of the second session: “Do you, as business leaders and executives, make sure that your books are 100% accurate and sound, or do you leave this task to your respective accounting agencies”
Obviously, all the executives replied that they personally sign-off on any financial reporting, especially in light of new gaming business management accounting legislation, but some were frank and stated that they allow their finance teams a lot of latitude. “I see to it that all our data is accurate,” stated CEO Andros Stunkard, “but I trust our finance department to crunch the numbers correctly and report accurately. At the end of the day, it is my job to move the business forward, not be a slave to my calculator and Excel spreadsheets.”
Following initial discussions, technology moderator Chadick Passantino, asked the debate teams about the use of SPAM email in their gaming business management marketing campaigns, which created a light chuckle from the audience. Delfina Jourdain, from the Maryjane Friedlander & Rosier Ceglinski LLC firm, stated, “We’re not hawking anything dodgy – so don’t worry, our email campaigns aren’t that bad… but we also affirm the use of double opt-in email lists to assure that customers who are truly interested in our gaming business management products get the right emails.”
Moderator Leff Spier opened the gaming business marketing discussion with a brief introduction of the debate objectives and rules. Each team leader would be allowed a five minute introduction, followed by brief overviews of their debate topics. Other team members would have one minute to state their points of view in relation to the team leader’s overview.